ABOUT
I am a senior Computer Engineering student and a versatile software developer. Currently working as a Junior Game Developer, I craft immersive gameplay mechanics with Unity and Unreal Engine while designing robust, high-performance backend systems using C# and .NET architectures. By specializing in algorithm optimization, artificial intelligence integrations, and efficient data management, I play an active role in both the user-facing visual frontend and the complex underlying architectural backend of projects. I am deeply committed to continuous learning, data-driven solutions, and exploring cutting-edge technologies.
UZMANLIK ALANLARI & TEKNOLOJİLER
BLOG
📅 12 June 2026
FaceSwap
FaceSwap Project Powered by InsightFace & MoviePy This project is a Python-based artificial intelligence application ...
Devamını Oku →REFERENCES
Welcome to my digital workspace! 🛠️ Below is a curated selection of my recent work, ranging from artificial intelligence engines to physics-based game mechanics. Feel free to explore the source code and dive into the technical details.
♟️ DeepChess Engine
A custom-built chess motor developed in C#. It leverages Monte Carlo Tree Search (MCTS) and Minimax algorithms for strategic move generation and advanced board evaluation.
🔗 View Repository🏎️ Formula Racing Simulator
An F1-style racing project built in Unity. Features a robust, custom FormulaCarController with advanced driving physics, continuous acceleration rotation mechanics, and waypoint-based AI systems.
⚙️ Linter-Reposter
An automated code quality reporting tool managed via Maven, streamlining the review and linting process for cleaner Java codebases.
🔗 View Repository🌟 Explore More
You can visit my Github account to learn more details.
👉 Visit my full GitHub ProfileCONTACT
Lokasyon: İstanbul
Email: emrealbayrak2041@gmail.com
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